He is a guard from a
foreign kingdom who was washed ashore Japan with Suzuhime
ten years before the game begins. Realizing that they may never see their home
again and suffering under amnesia, he adopts the land's culture and trains
himself in kendo with a respectable monk. One night, he was attacked from
someone who hailed from his home country. Curious, he journeys away from his
residence to investigate.
Claude regains his
memories when he faces Golba. He learns
that he was a hero who frequently rebelled against the villain in the past.
After he learns Golba's plot, he takes it upon himself to defeat him. In his
ending, he saves Suzuhime and decides to send her to her home in Lesphia.
However, once he sees her loved ones calling out to her, he can't bring himself
to say his wishes and leaves unnoticed. Several years later, he ascends the
ranks of his temple as the head priest.
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Page Updated: June 18th, 2019
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Arthur... is that you? C'mon SNK... Namco already did this design many years ago. lol. Claude is a pretty generic "American Samurai" design if I've ever seen one. Considering the vibrant history of the series, a character like this is definitely not what I'd expect for a new Samurai Shodown game. :( I really wonder what
the artistic direction was behind this design... because it just seems like the designers were bored and uninspired, big-time.
Couldn't they have put some type of ornate designs on his armor... or hakama... or anything? Geeeez. He seems unfinished.
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Fighting
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/ Charisma |
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/ Appearance |
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in series |
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