Bushido
Blade 2
STORY:
In the 13th century, on the island
of Konoshima (in the Seto Naikai, Inland Sea, of Japan) there existed two feudal
clans, the Kagami and the Sue, both aligned to the same Daimyo. They lived in
peace until war on mainland Japan crushed the Daimyo. The Kagami swore fealty to
the new Daimyo while the Sue were loyal to their master until the end. The
conflict between the two began with the Kagami drawing the Sue off of the island
and into battle. The Sue, having been defeated in battle, then lost their sacred
sword the Yugiri. For centuries after, secretive battles were fought that were
fierce, but not widespread.
Some 800 years
later the Shainto school, comprised of the remaining descendants from the Sue
clan, attacked the Narukagami Shintoryu, the Kagami clan dojo, at their
headquarters: the Meikyokan. To redeem their honor, they move to recover the
Sacred Sword Yugiri and wipe out the last descendant of the Kagami family.
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Great
improvements over the prequel.
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REVIEW:
The original Bushido Blade
was an innovative & memorable weapon based fighting game in 1997, and one of
the best Playstation exclusive fighters if you ask me. A year later, Square
& Lightweight released the sequel, and even in that short period of time...
managed to put out a worthy successor to the first game.
The sequel
brought back all of the elements that made the first game stand out, and added
in tons of new characters, more weapons, and more diverse interactive
environments. This time
around, each
of the characters have distinctively unique abilities with certain weapons, and
are also considerably stronger when using their "trademark" weapon. Each character also follows
his or her own story and path throughout the 1-player story mode, which manages
to flesh out each of their personalities. No doubt, the story mode is a vast
improvement over the originals. In retrospect, Bushido Blade 2's story
mode was one of the best story modes to appear in a fighting game in its
respective era.
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You
really sure you wanna do this? (Hell yeah.)
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There are a ton of secret characters
to unlock by playing through the story mode, most of which are fairly
interesting designs. Along with some unlockable veteran characters from the
original game, the newcomers add a nice touch and balance out the roster in more
ways than one. Along with diverse appearances, some characters even introduce
entirely new weapons. Two
secret characters even fight with guns, making for some interesting, yet dishonorable
battles! (It's
actually quite fun to play a gun VS katana battle, especially
when you can win while using the underdog swordsman... and yes, it's quite
possible in this game... they
actually balanced it rather well).
Some of the new gameplay mechanics
introduced in Bushido Blade 2, include: the addition of throws (unique to each
character), the ability for some characters
to wield dual swords, and brand new sub- weapons (which players can throw at their
enemy, some with the ability to kill on impact). There are definitely
some interesting sub-weapons this time around, whether it's Takeru Hongou's
tomahawks or Chihiro's frog... yes, frog.
The sub-weapon mechanic adds another interesting layer to each character, with
some characters clearly having stronger (and more lethal) sub-weapons than
others.
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Beautiful
pixels. . . Ohh beautiful PS1 pixels.
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Bushido Blade 2 presents an distinct
mood & feel, yet brings some color and excitement to the series thanks to
the new characters and environments. The new stages are more diverse
this time, and closer to what you'd expect out of a fighting game. However,
multiple tiers and interactive elements in the backgrounds make BB2's
stages pretty interesting. The graphics have considerably improved, but given
this is a PS1 game... everything is still pretty blocky and pixilated. On the
flipside, the sword-fighting animation is considerably authentic... not to
mention satisfying K.O's and death animations. The intense opening movie and
traditional Japanese music are also well done and effectively put you into the
setting of the game.
While Bushido Blade 2 is another attempt at very "unorthodox"
fighting game, the potential for "1-hit kills" can be pretty fun if
you open your mind to it. No, Bushido Blade 2 isn't nearly as technical or
competitive as other arcade fighting games, but offers a unique gameplay
experience in its own right that shouldn't be missed. In addition to the basic
Story and Versus modes, the
1-player "Slash Mode" also returns from the first game. The new Slash
Mode puts you in a tower filled with ninjas and such, and yes... you have to
ascend the tower kill them ALL
without dying to reach the end!
I actually had a lot fun with this mode.
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Page Updated: |
April
17th, 2024 |
Developer(s): |
Square Co. / Lightweight |
Publisher(s): |
Square Co.
,
Square Electronic Arts
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Platform(s): |
PlayStation,
PSN
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Release Date(s): |
Mar. 19th, 1998
Oct. 27th, 1998
Dec. 3rd, 2008 PSN
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Characters: |
Kannuki,
Mikado,
Kaun,
Gengoro,
Red
Shadow, Jo,
Isohachi, Matsumushi,
Tatsumi, Highway
Man, Utsusemi, Chihiro, Suminagashi, Nightstalker,
Utamaru,
Hongou, Tony
Umeda, Sazanka, Tsubame,
Katze |
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Featured Video:
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Related Games: |
Bushido Blade, Soul Blade,
Soul Calibur, Battle
Arena Toshinden 3, Samurai Shodown 64: Warriors Rage,
Samurai Shodown 4, Ehrgeiz,
Bloody Roar 2, Plasma
Sword, Final Fight Revenge,
Golden Axe: The Duel, The Last
Blade 2, Tobal 2, Tekken
3,
Asura Blade |
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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8.5 / 10
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Overall
Graphics
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7.0 / 10
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Animation
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7.5 / 10
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Music
/ Sound Effects
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8.0 / 10
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Innovation
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9.0 / 10
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Art Direction
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9.0 / 10
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Customization
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7.0 / 10
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Options / Extras
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7.5 / 10
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Intro / Presentation
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9.0 / 10
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Replayability / Fun
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8.5 / 10
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"Ouch" Factor
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8.0 / 10
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Characters
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8.5 / 10
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BOTTOM LINE
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8.4
/
10
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Final
Words: |
Bushido Blade 2 was much more polished over the prequel and no doubt a quality PS1 exclusive fighting game in 1998. Once again, the developers presented something gutsy and completely different from what you'd expect in a fighting game. The returning characters have eons more charisma than
the previous game, and there are a ton of brand new samurai warriors to meet.
While Bushido Blade 2 has plenty of quirks, it's actually rather balanced... due to the fact that 1-hit-kills are still a thing. The game has a distinctive setting, a pretty decent story mode for a PS1 fighting game, memorable characters, and deeper layers of the gameplay over the prequel - especially with each character having his or her own
distinctive traits (with each weapon) and unique sub-weapons (for players to discover).
Not only was Bushido Blade 2 an intriguing, good-looking, and "fun" PS1 fighting game... I'd say it was one of the "standout" games on the system in 1998.On that note, I'm surprised they never made a (true) sequel to Bushido Blade 2. I would've liked to see some of the characters develop even further. Also worth mentioning, Bushido
Blade 2's cinematic intro was one of my favorites of the PS1 era, rivaled only by that of TEKKEN 3 and Soul Blade (and that's saying a lot)!
~TFG
Webmaster | @Fighters_Gen
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