Power
Instinct 2
STORY: Oume
Goketsuji, Leader of the Goketsuji clan for the last 60 years, finally was
defeated by her younger sister, Otane, the day where she surpassed her older
sister finally had arrived. One night, Oshima Goketsuji unexpectedly appeared in
front of Oume and offered her help to take revenge of Otane. According to the
rules of the clan, if the leader dies or quits, one new tournament should be
held immediately to find a successor.
That same night Oshima and Oume
sent their servants to dispose of Otane, so while Otane slept, she was kidnapped
and thrown to the ocean. Next day Kuroko found a letter supposedly written by
Otane, where she declined to her right to be the leader of the clan. One week
later all the competitors from the previous tournament and other family members
were convoked to be informed about Otane's decision and the beginning of a new
tournament.
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Power
Instinct 2 character selection screen.
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ABOUT:
Known in Japan as Goketsuji
Ichizoku 2, Power Instinct 2 is the second entry to the
series. The sequel to Power
Instinct released in arcades in April 1994 and was also ported to the
Sony PlayStation. Power Instinct 2 was the first game created on CAVE's
first generation arcade hardware. The sequel adds 5 new characters, improved
visuals, and updated gameplay. Power Instinct 2 also introduced new music
tracks featuring full vocals — a trait that several future installments of the
series would also share.
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45
minutes later in an episode of Dragon Ball Z.
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The gameplay of Power Instinct 2
is much improved over the first title, now featuring a super gauge called the Stress
Meter. Taking a page from Capcom's Super
Street Fighter 2 Turbo, all characters can now perform a Super Attack
when the gauge is full, using up the entire meter. Unlike Super SF2 Turbo,
when a character's super meter becomes full, the character becomes engulfed in a
flame of their own energy, protecting from incoming attacks. This burst also
pushes the opponent away and causes a small amount of damage to the opponent.
Returning from the first game, several characters can once again perform Transformations.
Like Otane and Oume from Power Instinct 1, new characters such as Clara and
Kinta can perform their own transformations. Clara, a newcomer, can turn into a
"sexy" adult version of herself. And Kinta turns into
"Pooch"... a very weird and awkward-looking walking dog.
Interestingly, if transformable character uses their transformation during a
match, the Stress Meter will not fill up regardless of damage or blocked attacks
until it wears off.
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Even
more bizarre than the first Power Instinct.
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FUN FACT:
Power Instinct 2's versus
screen is a parody of other popular fighting game versus screens, where the
loser character appears beaten up and bruised (like in the Street Fighter 2 series).
After a match, the losing character in Power Instinct 2 shows up with
their faces painted up in a silly way.
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In Power
Instinct 2, the loser gets their face drawn on.
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Power Instinct 2 was ported to the PlayStation under the subtitle Chotto
Dake Saikyo Densetsu (which translates to "A Slightly More Violent
Legend"). The PS1 port added some new features to the game, such as a
2-player mode enabling players to fight in teams of two and making Ninja Boy and
Chuck playable. The biggest flaw of the PlayStation port was a three-second
pause AKA "loading time" any time a character uses their
Transformation. Obviously, this flaw became annoying and broke the flow of
gameplay. The PS1 version also had an arranged soundtrack and featured new songs
like a new version of "Give Me Money" sung by men and the full chorus
version of "Namidano".
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Page
Updated: |
October
24th, 2022
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Developer(s): |
Atlus
/ CAVE
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Publisher(s): |
Atlus
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Designer(s): |
Super
KI, Markey, Helen
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Artwork
By: |
Range
Murata
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Platform(s): |
Arcade,
PlayStation
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Release Date(s): |
April
8th, 1994
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Characters: |
Angela
Belti, Annie Hamilton, Keith
Wayne, Otane Goketsuji, Oume
Goketsuki, Reiji Oyama, Saizo
Hattori, White
Buffalo, Thin Nen, Kanji
Kokuin, Kinta Kokuin, Kurara
Hananokoji, Oshima Goketsuji, Sahad Asran
Ryuto |
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Featured
Video: |
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Related Games: |
Power
Instinct, Power
Instinct: Matrimelee, Groove On Fight,
Breakers Revenge, Martial Champion, Martial
Masters, The King of Fighters '94, Kaiser Knuckle,
Killer
Instinct, Fighter's History Dynamite,
Primal Rage, Super
Street Fighter 2 Turbo, Street Fighter Alpha, World Heroes 2 Jet, Darkstalkers,
X-Men: Children of the Atom, Galaxy
Fight, Waku Waku 7
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
Like the prequel, Power
Instinct 2 is another wacky 2D fighting game from Atlus that doesn't take
itself very seriously. The five new playable characters, better visuals, and
especially the improved gameplay mechanics made Power Instinct 2 much
more playable experience over the first game.
Inspired by Capcom's Super Street Fighter II Turbo, the game now features
a super meter which of course adds more depth to the gameplay. The new character
transformations are pretty ridiculous, but also add not only comic relief but an
interesting new gameplay mechanic that very few 2D fighting games at the time
experimented with.
Unlike the English version of Power Instinct 1, all characters in Power
Instinct 2 have their own specific win and lose quotes against other
characters. This was similar to a feature only exclusive to the Japanese version
of the first game. That said, Atlus put some interesting polish into this very
obscure 2D fighting game.
~TFG Webmaster | @Fighters_Gen
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