Legend
of Raven / Yatagarasu
STORY:
The year was December 25th, 1926. Japan was on the verge of welcoming a new
era... the era of "Koubun". Instead, a revolution broke out, led by
those who hoped to revive the Land of the Gods, Japan, and return her to its
former glory. The Prime Minister's cabinet, the police department, the Zaibatsu
families, the mass media... the flow of information to the outside world was
immediately suppressed. Out of options, the old government resorted to
creating a group of elite assassins, called the "Yatagarasu" in order
to maintain order and suppress the rebellion. These government agents have
become known as the "Government's Dogs" by the general populace. Now,
they are on the move towards "Iga-sei", which is said to still
function as the government's intelligence hub.
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Cute katana-wielding girl,
check.... Creepy grappler dude, check.
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PREVIEW:
Originally a Japan-only 2D fighting game, Yatagarasu
was first released for PC in 2011. The game was created by Circle Edge, a
3-person team made up of former SNK talents, which include: Kotani Tomoyuki (art
director & 2D sprite artist), Umezono (designer), and Shiza (game engine
designer).
In early 2013, Nicalis (publisher of indie titles such as Cave Story
& La Mulana) announced Yatagarasu for the Nintendo 3DS, but
then decided to move the
project over to the PS Vita due to an "overwhelming response from the fighting game
community". In August 2013, Nicalis announced Yatagarasu will
arrive on Vita under the new name, Legend of Raven. The portable version
will include updated features
such as GGPO netcode, an original soundtrack (created by The Dirty Youth), new parallaxing backgrounds,
and ad-hoc versus
play. In November 2013, Legend of Raven was announced for PS4
and Xbox One, complete with GGPO netcode. For the PS4/Vita versions, Legend
of Raven will be a Cross Buy / Cross Play enabled title. That means you'll
get both versions for the price of one and can play others online across
systems.
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Yatagarasu will bring a
traditional 2D fighting game experience to the Vita.
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Yatagarasu's gameplay is comparable to King of Fighters and
especially Street Fighter III: 3rd Strike,
with user-selectable super moves, EX special moves which extend juggles, an
innovative "button locking" parry system, and similar pacing (even a
few of the movesets seem to resemble some familiar characters we know and
love). The game has a 6-button layout: 2 punches, 2 kicks, and 2 parries (high
& low) and features 8 selectable characters. Also featured in the gameplay system are super jumps,
dashes, chain combos (with light attacks), LP+LK throws, and a universal slow
unblockable move (HP+HK). The game also introduces a unique
damage mitigation system, where tapping the attack buttons to correspond with
incoming attacks limits damage taken.
In 2013, the original developers of Yatagarasu
held a successful Indiegogo campaign, raising enough to release a sequel called Yatagarasu:
Attack on Cataclysm. Three new characters, balance
changes and updated gameplay systems appear in the sequel.
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Page Updated: |
September
22nd, 2017 |
Developer(s): |
Circle
Edge |
Publisher(s): |
Nicalis
Console
Rice Digital PC |
Designer(s): |
Kotani
Tomoyuki, Umezono, Shiza |
Platform(s): |
Arcade,
PC, PS4, Playstation
Vita, Xbox One, Steam
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Release Date(s): |
Aug.
13th, 2011
PC
Feb. 12th, 2015
Arcade -
Yatagarasu: Attack on Cataclysm
July 7th, 2015
Steam - Yatagarasu: Attack on Cataclysm
TBA(?)
PS4, Vita, Xbox One |
Characters: |
Crow,
Kou, Jet,
Chadha, Jyuzumaru,
Hina, Shimo,
Hanzo |
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Featured Video:
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Related Games: |
Street
Fighter III: 3rd Strike, Chaos Code, Skullgirls, Arcana
Heart 3, Persona
4 Arena, Blazblue: Continuum Shift Extend, Blazblue:
Chrono Phantasma, Guilty Gear XX: Accent
Core Plus, Guilty Gear Xrd -SIGN-, Aquapazza, King
of Fighters XIII, Xuan Dou Zhi Wang, Under
Night In-Birth, Dengeki Bunko
Fighting Climax,
Akatsuki Blitzkampf,
Daraku Tenshi - The Fallen Angels,
Martial Masters |
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Gameplay
Engine
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Story
/ Theme
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Overall
Graphics
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Animation
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Music
/ Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
Since 2012, the developers weren't too consistent announcing release dates (and platforms)...
alas, the game was
delayed many many times, with added confusion surrounding its localized release.
The last I heard, it's unknown if Yatagarasu is ever going to
come out for PS4, Vita & XB1. I'm looking forward to trying it out someday if I can easily download it on PS4 or PS5... someday.
~TFG Webmaster |
@Fighters_Gen
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