Friday, February 28th, 2025 

Virtua Fighter 5 R.E.V.O. Producer Letter from Aoki Seiji, 1.02 Patch Notes

  

"Legacy VF Project" Producer Aoki Seiji released a letter on social media today addressing fans on the one month anniversary of Virtua Fighter 5 R.E.V.O.'s Steam launch. " We're committed to making R.E.V.O. the best experience possible and hope the latest patch, Ver. 1.02 that launched two days ago, shows our dedication to this game," the producer writes. "Since the Open Beta in December, our dev team has been reviewing your feedback, requests, and bug reports daily through our official Discord and social media. While some suggestions are challenging to implement, we are constantly brainstorming ways to address them by considering their feasibility and priority," Aoki added. Read Aoki Seiji's full message below and check out the full Patch Notes for R.E.V.O.'s newly-added 1.02 update further down.
 

 
The producer also mentioned that Sega is currently working out the final details in preparation of our official global tournament – the Virtua Fighter Open Championship (VFOC). The full
Patch Notes for Virtua Fighter 5 R.E.V.O.'s 1.02 update can be found below.
 

 Virtua Fighter 5 R.E.V.O. — Version 1.02
 

Adjustments to rollback-related features and menus.
 
Removed "OFF" as an option from Options > Game Settings > Rollback (Beta)
Changed the values in Options > Game Settings > Frame delay (Beta) from "0-10" to "1-6".
When there is a difference between the player and opponent’s frame delay settings during an online match, delay values for both will be adjusted to match the lower of the two.
Updated the guidance text that appears on the Settings menu for rollback-related options.
Effects and sound effects will not appear or play if they are inconsistent with rollback results.

Matchmaking adjustments
 
Adjusted the matchmaking system to prevent situations where a player would repeatedly match up with the same opponent.

Added a basic data collection feature
 
*This is in preparation for collecting various types of data to provide a better overall gameplay experience. We plan to release statistics based on the collected data in the future, such as match-up charts and rank distribution.

Fixed a bug where controller buttons could be assigned to keyboard and mouse keys if the game bar is activated by controller.

Other bug fixes.

 

 
Stay tuned
on The Fighters Generation for updates and continued news coverage of the upcoming new Virtua Fighter game in development.
~TFG Webmaster, Frank Joseph | @Fighters_Gen

 

 

 

 

 

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 Sources:  Virtua-Fighter.com                

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