Skullgirls
Encore / 2nd Encore
STORY:
Set in the fictional Canopy Kingdom, Skullgirls
pits players against ranks of deadly but beautiful opponents in an attempt to
control the enigmatic Skull Heart, a mysterious artifact with the power to
bestow wishes - but not without a substantial price. Should the soul be less
than pure, both the victor's wish and her being shall be corrupted into a living
nightmare that haunts humanity. She will be known as the Skullgirl, a monstrous
entity of immense power.
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Nice... I approve of these
"brighter" stages thrown in the mix.
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ABOUT:
In the later half of 2013, Lab Zero Games
went through severe difficulties while submitting patch updates for Skullgirls
due to problems involving their relationship with Konami. In an attempt to
expedite the patching process, Lab Zero severed legal ties with Konami. On
December 31st, the original Skullgirls was removed from PSN and XBL while
the game transitioned to new publishers. The game returned as Skullgirls
Encore, marking the beginning of the era funded by Lab Zero's Indiegogo
campaign. The first new DLC character was Squigly, and she was followed by Big
Band, Eliza, Beowulf and (soon) Robo-Fortune.
Skullgirls Encore
features a variety of updates and changes. For starts, Encore features 3 brand new hand-drawn stages, including:
River King Casino, New Meridian Rooftops & Rooftops Assault. The bizarre
"Typing of the Skullgirls" mode is also new in Encore, where players
can actually play with a keyboard, typing words as they fight it out. Some
visual updates include palletized hit effects & HUD select portraits, and
improved animation on the "Encore Performance" screen. A slew of
gameplay and balance changes were also implemented into Skullgirls Encore.
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Squigly is the first of
the DLC characters to join Skullgirls Encore.
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Skullgirls: 2nd Encore is
the final enhancement, originally released on PlayStation 4 on July 7th, 2015. 2nd
Encore features all previously released DLC characters, stages, and new
modes. The PS Vita version of the title is cross-buy, so owners of the PS4
version will receive the Vita version for free. Along with the new playable characters, 2nd
Encore includes a fully-voiced story mode, new challenges, trials &
survival mode, plus trophy support. The title also features cross-play with
PS4/PS3 versions.
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Well someone's in a bad
mood...
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For the PS4 version of Skullgirls:
2nd Encore, Lab Zero was able to create a driver that enables legacy
controller support (later used by other fighting game companies), which allows
PS3 fightsticks & controllers to be used on PS4 exclusively for the game. The Nintendo Switch version of Skullgirls: 2nd Encore released on October 22nd, 2019. An Xbox One version was originally planned for 2018/2019, but has been "delayed indefinitely".
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Page Updated: |
March
10th, 2023
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Developer(s): |
Lab Zero Games, Hidden Variable |
Publisher(s): |
Autumn Games
CyberFront
(
Marvelous
AQL
(PC)
Skybound Games
(Switch) |
Designer(s): |
Mike Zaimont Project Lead & Designer
Ian Cox
Peter Bartholow |
Artwork
by: |
Alex
Ahad Lead Artist
Mariel Kinuko Cartwright Lead Animator
Jonathan
"Persona" Kim
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Platform(s): |
PS4, PS3, PSVita,
Xbox 360, PC, Arcade, Nintendo Switch
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Release Date(s): |
Feb. 11th, 2014 PSN -
Skullgirls: Encore
Apr. 4th, 2014
XBL
-
Skullgirls: Encore
July 7th, 2015
PS4 - Skullgirls: 2nd Encore
Oct. 29th, 2015
Arcade
Apr. 5th, 2016
PSVita - Skullgirls: 2nd Encore
Apr. 13th, 2016
Steam - Skullgirls: 2nd Encore
Oct. 22nd, 2019 Nintendo Switch
March 2021
Steam - Skullgirls: 2nd Encore Season Pass 1
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Characters: |
Filia,
Cerebella, Peacock,
Parasoul, Ms.
Fortune, Painwheel, Valentine,
Double,
Marie, Squigly, Big
Band, Eliza,
Beowulf, Robo-Fortune,
Annie (Season 1),
Umbrella (Season 1),
Black Dahlia (Season 1)
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Featured Video:
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Related Games: |
Skullgirls, Arcana Heart 3,
AquaPazza, SNK Gals Fighters,
The King of
Fighters XIII, Marvel
VS Capcom 2, Persona 4 Arena: Ultimax, Xuan
Dou Zhi Wang,
Under Night In-Birth EXE Late[st],
Yatagarasu: Attack on Cataclysm, Dengeki
Bunko Fighting Climax, BlazBlue:
Central Fiction, Guilty Gear Xrd -REVELATOR,
Street Fighter 5,
The King of Fighters XIII, The King
of Fighters XIV,
BlazBlue Cross Tag Battle,
SNK Heroines: Tag Team Frenzy |
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Gameplay Engine
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Story / Theme
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Overall Graphics
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Animation
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Music / Sound Effects
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Innovation
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Art Direction
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Customization
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Options / Extras
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Intro / Presentation
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Replayability / Fun
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"Ouch" Factor
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Characters
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BOTTOM LINE
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First
Impression: |
The original Skullgirls
was an instant cult classic... becoming known for its clever art style, wacky character designs, and stylish 2D animation. The 2D sprites clearly ooze personality and charisma... and in an age where seemingly "everything is 3D," a fully hand-drawn 2D game like Skullgirls offers a unique visual experience and enjoyment
that you really can't get elsewhere these days.
Side Story: As a competitive 3D fighting game player in 2012-2014 (traveling to tournaments for TEKKEN and SoulCalibur), I was a very busy person in 2012-2014 when Skullgirls was first released... just to offer you some perspective of the time period, from me.
Even as a fighting game player who put 4 hours a night (on average) into TEKKEN Tag Tournament 2 and other "current gen" fighting games games in the 2010's, I did buy the first Skullgirls to support the devs (because long live fighting games!). I played the original Skullgirls
for a few hours... but never commit to playing it regularly (or buying the DLC).
Alas, Skullgirls was a game that I ended up "overlooking" in my "actual playing fighting games time" —
but it was a game that didn't want to overlook (and didn't actually 'overlook' it since I did write about 25 news articles on Skullgirls updates. lol.)
Even though I haven't played much of Encore or 2nd Encore,
that doesn't mean I can't appreciate the great artwork and character designs... because I do enjoy them.
All of this to say... I kinda regret not playing more Skullgirls. However, the GOOD NEWS is... I will finally review Skullgirls: 2nd Encore (the final version of this game) when it comes to Nintendo Switch. The convenience of playing on Switch will make it easier for me to enjoy an aesthetic game like Skullgirls (while
I'm traveling). I look forward to finally reviewing the final version of Skullgirls
someday.
~TFG Webmaster |
@Fighters_Gen
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