World
Heroes
STORY:
Dr. Brown,
a scientist, perfected a time travel machine, and organized the "World
Heroes" tournament for various fighters throughout all of history to combat
each other. True to this plot, many of the fighters are based on actual
historical figures.
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World
Heroes 1 character selection screen.
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REVIEW:
World
Heroes is a 2D fighting game by ADK which originated in arcades in 1992 and
eventually made its way to home consoles. It would be hard to deny that World Heroes
wasn't yet another 2D fighting game riding the coattails of Capcom's wildly successful Street Fighter 2
series. While offering a unique cast of characters and some original ideas, World Heroes
mostly follows
the recipe of other successful 2D fighters of the time. (Eight playable
fighters, two karate/ninja guy brothers, a guy with extending arms, and one
chick?
Following that recipe pretty closely I'd say.)
Instead
of a 6-button layout, World Heroes uses only 3 of the standard 4
Neo-Geo buttons: one for punching, another for kicking, and the last for
throwing. Certain buttons can also be used to deliver stronger attacks by
holding them down.
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World Heroes
introduced the
first ever Bruce Lee doppelganger!
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Though a bit clunky at times, the gameplay of World Heroes
is at least playable. The one unique gameplay element that World Heroes
introduces is the inclusion of "stage hazards". The likes of electric
fences, flaming wrestling ring ropes, and spiky walls await the combatants at
the corners of certain stages. Players can knock each other into the walls for
added damage, or possibly even make a mistake a jump into a trap by accident.
The game can be entertaining for a while... but I
wouldn't go as far as calling the overall gameplay experience "fun" (when compared to
other fighters of the time).
Overall, the visuals of World
Heroes certainly weren't bad for 1992, but the game definitely looked like a handful of
other titles at the arcade. The colorful and "beefy" 2D character sprites
were competitive enough with
their SF2 / Fatal Fury / Mortal Kombat counterparts in terms of size and
vibrancy, but definitely not
animation. The
sound effects and music also didn't make much of a statement... and I do remember some
of the sounds in World Heroes being rather abrasive and annoying (that electric fence sound
is particularly irritating - and round 2 hasn't even started yet).
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This looks like it could
get messy... (it doesn't though.)
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In my opinion, most of the characters
of World Heroes just weren't very likeable - right off the bat. The fact that characters are
based on historical figures is a unique novelty and all, but the designs
themselves lack originality, personality, and... I don't know.... something.
Plus, many of the World Heroes just seem like they really really
want
to be in Street Fighter 2 (but are settling for this lower budget deal
out of necessity, so they're making the best of it).
On the bright side, the sequel World Heroes 2 added several interesting
characters which helped the lackluster roster situation of the first game.
Worth mentioning, World Heroes characters are known for some of the all time
worst "win quotes" in fighting game history. And keep in mind... back then, simple win quotes went a
long way
for fighting game character personalities. If you want to see what I'm talking
about, take a look at some of the screenshots on the bottom right.
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Cool story
bro... I don't like you.
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Page Updated: |
January
21st, 2023 |
Developer(s): |
Alpha
Denshi (assisted by
SNK) |
Publisher(s): |
SNK |
Designer(s): |
Kenji
Sawatari Producer / Director
Kimitoshi Yokoo Planner
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Platform(s): |
Neo
Geo, SNES, Sega Genesis, Wii Virtual Console
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Release Date(s): |
July
28th, 1992 Neo Geo
Sept. 28th, 2007 Wii VC
Oct. 8th, 2007 Wii VC |
Characters: |
Hanzou,
Fuuma,
Dragon,
Janne,
J. Carn,
Muscle
Power, Brocken,
Rasputin, Neo Geegus
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Featured Video:
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Related Games: |
World
Heroes 2, World Heroes 2 Jet, World
Heroes Perfect, Aggressors of Dark Kombat, Ninja
Master's, Street Fighter 2, Street
Fighter 2, Street Fighter 2: Champion Edition, Street
Fighter 2 Turbo, Fatal Fury, Fatal
Fury 2, Art of Fighting, Mortal
Kombat, Fighter's History, Power
Instinct |
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Gameplay
Engine
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6.0 / 10
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Story
/ Theme
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5.0 / 10
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Overall
Graphics
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6.5 / 10
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Animation
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4.5 / 10
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Music
/ Sound Effects
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3.0 / 10
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Innovation
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5.0 / 10
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Art Direction
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6.0 / 10
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Intro / Presentation
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4.0 / 10
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Replayability / Fun
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4.5 / 10
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"Ouch" Factor
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4.0 / 10
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Characters
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4.0 / 10
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BOTTOM LINE
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4.9 /
10
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Review based on Arcade
version
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Final
Words: |
World Heroes was
the start of a "memorable" SNK series which eventually spanned 3 sequels... it's that SNK game everyone remembers but nobody actually played. While the concept was a novelty, the overall vibe of the game and charisma of the characters just wasn't there. In comparison to many blockbuster fighting games of the era, WH was just lackluster in my
eyes. In my opinion, WH felt like a Chinese bootleg version of a better SNK or Capcom fighting game.
I remember in every arcade I visited in the early 90's
(and I visited many)... at any arcade that actually had World Heroes, the
machine was usually empty... all the while, crowds were forming other fighting games like Street
Fighter 2 and Mortal Kombat (just to name two). There was a reason for this...
and it wasn't just the characters, assumed gimmicks, or anything else. It was about solid and fun gameplay. World Heroes just didn't have it.
However, I can respect a few things about World Heroes... the kooky character designs have their moments, the box art is pretty good, and the stage designs are decent. So if you don't care how the game actually plays, maybe you enjoyed some things about World Heroes? I didn't. Over time, the World Heroes series did improve gameplay
and other aspects in the sequels.
~TFG
Webmaster | @Fighters_Gen
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