Fatal
Fury: Wild Ambition
REVIEW:
In January 1999, SNK's iconic Fatal
Fury series made the bold jump from 2D to 3D on SNK's Hyper Neo Geo 64
system board (and was also one of the last games released on it). The game was
later was ported to the PlayStation in June 1999 (Japan) and December 1999
(North America).
This installment is a retelling of the story in the original Fatal Fury game,
featuring many recognizable classics as well as some new faces to the series.
Wild Ambition's presentation was on par with other recent fighting game releases
in 1999,
featuring a pretty sweet intro (at the time) and slick character artwork. Unfortunately, the
actual gameplay and graphics didn't
end up complimenting the presentation or
the artwork.
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Fatal
Fury: Wild Ambition character select screen.
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Graphically,
this game is bad news. The 3D rendered characters are sickeningly blocky and animate equally as stiff. Character models also aren't
"light sourced" at all, and
were prone
to polygonal glitching. The backgrounds are nothing but low-quality 2D images, pasted
behind a flat square with awful textures (that's supposed to be a floor?).
Lastly, the character endings actually use the horrible in-game graphics,
giving you a disturbingly close look at how bad the character models are.
Compare these shoddy endings with Street Fighter EX's endings (almost 3
years old), and it's even more embarrassing. Unsurprisingly, the gameplay
of Wild Ambition is nearly just as bad as the graphics.
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Fatal
Fury has looked looked better. (Understatement? Yes.)
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Like in previous Fatal Fury games, characters can "roll" in
and out
of the background to dodge attacks. The new Heat Gauge replaces the Power Meter
system from Real Bout Fatal Fury 2. Players can fill the Heat Gauge by
attacking (or taunting), but if they take damage the meter will decrease. Like
in previous games, the Heat Meter enables more
damaging attacks, and of course your character can perform a super move. The
Heat Gauge can also be "overheated" if a player takes too much damage
or performs too many counterattacks, rendering them dizzy and vulnerable to
their opponent's attack. Wild Ambition also introduces the Guard Impact
technique, allowing the defending player to take no damage when they attack and
push the opponent away slightly if they perfectly time a block.
At the end of the day, Fatal Fury: Wild Ambition's gameplay just feels
sluggish overall, and clearly, everything just looked and felt better in the
previous 2D games. While the 3D animation presents many recognizable attacks from the
Fatal Fury icons, the animations are beyond clunky. While some moves look alright (at
their very best), others
just look sloppy and "slow" in 3D (which negatively effects the
gameplay, too).
SNK was ambitious with this 3D reboot of Fatal Fury (or at least they
were just trying to match Capcom's SFEX series), but Wild Ambition
was easily one of the most dull and clunky fighting games of the era. For a
quick comparison, put a few rounds into Capcom's Street Fighter EX2
(released around the same time as Wild Ambition) and you'll find a
game that's actually playable, looks and animates much better, and is actually
fun to play.
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Look
at Big Bear Raiden waddling... Now Go play CVS1.
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FUN FACT:
Fatal Fury: Wild Ambition was the only arcade game created using SNK's Hyper Neo Geo 64 hardware that was ported to home systems.
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Page Updated: |
March
18th, 2024 |
Developer(s): |
SNK, Japan Vistec |
Publisher(s): |
SNK |
Platform(s): |
Arcade
(Hyper Neo
Geo 64), PlayStation, PSN, PS Vita
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Release Date(s): |
Jan.
28th, 1999 Arcade
Jun. 24th, 1999 PS1
Dec. 11th, 1999
PS1
Apr. 25th, 2007 PSN
Aug. 28th, 2012 PS Vita |
Characters: |
Terry Bogard,
Andy Bogard,
Joe Higashi,
Mai Shiranui,
Billy
Kane, Kim Kaphwan, Ryuji Yamazaki,
Raiden,
Toji,
Geese Howard,
Xiangfei,
Duck
King,
Mr. Karate,
Tsugumi
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Featured Video:
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Related Games: |
Fatal
Fury: City of the Wolves, Fatal
Fury, Fatal Fury 2, Fatal
Fury 3, Fatal Fury Special, Real
Bout Fatal Fury, Real Bout Fatal Fury Special,
Real Bout Special: Dominated Mind,
Real Bout Fatal Fury 2, Fatal Fury:
1st Contact, The King of Fighters '99, Garou: Mark of the Wolves,
The King
of Fighters: Maximum Impact, Samurai Shodown 64:
Warriors Rage,
Samurai Shodown 64,
Samurai Shodown 64 2, Final Fight Revenge, Buriki
One, Bloody Roar 2, Toshinden
3, Toshinden 4, Tobal
2, Ehrgeiz: God Bless The Ring, Mortal
Kombat 4, Mortal Kombat Gold, SoulCalibur, Dead or Alive 2,
TEKKEN
Tag Tournament, Street Fighter EX,
Street Fighter EX2 |
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Gameplay
Engine
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4.0 / 10
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Story
/ Theme
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5.0 / 10
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Overall
Graphics
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3.0 / 10
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Animation
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4.5 / 10
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Music
/ Sound Effects
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6.0 / 10
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Innovation
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4.0 / 10
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Art Direction
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8.5 / 10
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Customization
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4.0 / 10
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Options / Extras
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4.5 / 10
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Intro / Presentation
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7.0 / 10
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Replayability / Fun
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3.0 / 10
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"Ouch" Factor
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5.0 / 10
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Characters
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6.5 / 10
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BOTTOM LINE
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4.4
/
10
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Review based on PS1 version
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Final
Words: |
Capcom controversially brought the Street Fighter franchise into the 3D realm
a few years prior with Street Fighter EX
(and barely achieved par). In hindsight, SFEX was actually ahead of its time and offered a fun and playable game engine that evolved into other games. The same can't be said for Fatal Fury: Wild Ambition.
Naturally, SNK just had to try their hand
with a "3D" fighting game to keep up with their longtime rival... but the outcome obviously
wasn't a success this time around, as SNK was late to the 3D trend and didn't flesh out the gameplay quite enough. When you consider many of the other fighting games
going strong in 1999, Wild Ambition definitely looked like a "last-gen"
mess of sorts. SNK was late to the party this time.
As an early 2D/3D fighting game by SNK, Wild Ambition had potential but couldn't execute in the important areas. Even so, I suppose some Fatal Fury fans still have this game in their
collection anyway.
Hey, the box art is pretty sweet. In fact, in my opinion, the only truly "good thing" to come
from this game is the 2D artwork. If it had one thing... Wild Ambition did have a very solid and likeable 2D art direction.
~TFG Webmaster |
@Fighters_Gen
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