Street
Fighter EX2 / Street Fighter EX2 Plus
REVIEW:
The sequel
to Street Fighter EX — the first ever 3D Street Fighter
game in history, Street Fighter EX2
originally released in arcades in 1998. The original release was followed by an upgraded version titled Street Fighter
EX2 Plus (also released in arcades). The "Plus"
version of Street Fighter EX2 was the version later ported to the
PlayStation 1 in 1999-2000. In addition to most of the original cast from Street
Fighter EX1
returning (everyone except for Blaire Dame & Allen Snider), Street
Fighter EX2 adds a
mix of colorful newcomers as well as returning veteran Street Fighters to the
growing roster.
|
Street
Fighter EX2 PlayStation 1 selection screen.
|
Continuing the trend of "cool" and interesting new Street Fighter
character designs, EX2 introduces newcomers such as: Area, Vulcano Rosso, Nanase, Shadowgiest, and
Sharon... each offering something we haven't seen before in the series.
Thankfully, several old school (and rather important) fan-favorites also enter
the 3D arena for the first time ever, including: Blanka, Vega and Sagat. Right off the bat, the classic veterans look pretty cool in 3D
(overlooking some 'rough' edges due to 1998's polygonal limitations).
Their classic movesets retain most of their iconic special moves but have been tweaked quite a bit, as
the veterans seem to have lost some of
their trademark priority moves.
While the veterans don't play "exactly" like they did in their 2D glory days, they retain
their "basic" play-styles.
|
Street
Fighter EX2 (Arcade ver.) selection screen.
|
Street Fighter EX2 keeps the majority of
the gameplay systems from the first title intact, including Guard Breaks and Super Cancels
(arguably the most fun parts of the first game). EX2 introduces the Excel
(AKA custom combo) system, allowing players to rapidly connect a series of basic and special moves for a limited
time. Also new in EX2 are Meteor Combos, which are basically HUGE super
moves that require all 3 stocks of the Super Combo Gauge. (Meteors can even be
seen during these combos... they weren't kidding.)
Now with more options, EX2's gameplay is a small yet significant step forward. As
a whole, EX2 is probably the pinnacle of the series in terms of new content and
competitive gameplay.
|
Returning
legends are joined by interesting newcomers.
|
The console version of
EX2 packs a similar amount of modes to the first title. One of the most prominent modes
is once again the Command Training / Trial Mode. Like in SFEX, this
mode allows players to run through special moves and advanced combos for every
fighter in the game. No doubt a great asset to playing the game competitively, Trial introduces
players to the basics of each character, all the way up to some of EX2's most
challenging (yet rewarding) combos. Completing some of the ultra hard combos is
a satisfying experience all on its own, and definitely gives you a feel for some
of the combo possibilities in the game.
|
Ryu
got Ryun'd over.
. .
|
Overall, EX2's gameplay still feels very
much like the prequel, which could either be a good thing or a bad thing
depending on your tastes. Yes, it still has slow and clunky moments... but EX2
is still
very "playable" competitively (more-so than some other console
fighting games of 1999-2000) and the game overall can definitely be enjoyed casually, as well.
|
Throw animations are still great!
|
Like in the original, there are many cool
animations, badass combo possibilities, and the
EX2's exclusive (Arika) cast boasts slightly more well-rounded movesets this time around. Classic
characters also acquired some pretty cool new combos options as well (many of which
are rather fun to perform, especially using Excel)!
|
Hey,
this stage also appears in KOF '99...
|
|
Page Updated: |
April
15th, 2024
|
Developer(s): |
Arika |
Publisher(s): |
Arika,
Capcom |
Artwork
by: |
Bengus, Shima Maeda, Dai-Chan |
Platform(s): |
Arcade, PlayStation
|
Release Date(s): |
1998 Arcade
Dec. 9th, 1999 PlayStation
June 1st, 2000
PlayStation
|
Characters: |
Ryu,
Ken,
Chun-Li,
Area, Sharon, Nanase,
Vulcano
Rosso, Shadowgeist, Skullomania, Blanka,
Vega, Sagat,
Dhalsim,
Guile, Zangief,
Kairi, Hokuto,
Pullum,
Darun,
C.
Jack, D. Dark, Garuda,
Hayate, M.
Bison
|
|
Featured Video:
|
|
Related Games: |
Street Fighter EX, Street Fighter EX3, Fighting Layer,
Fighting EX Layer, Street Fighter
V, Street Fighter 6, Street Fighter 4, Super
SF4, SSF4: 3D Edition, SSF4: Arcade Edition, Ultra SF4,
Street
Fighter, Street Fighter 2, SF2 Champion Edition,
SF2 Turbo, Super SF2, SSF2 Turbo, SSF2 Turbo: Revival, Super SF2 Turbo HD Remix,
SFIII: New Generation,
SFIII: 2nd Impact, SFIII: 3rd Strike, SF3: 3rd Strike
OE, Street
Fighter Alpha, Street Fighter Alpha 2, Street
Fighter Alpha 3, SFA3 Upper,
SFA3 Max, Street Fighter
Alpha: Anthology, SF Anniversary Collection, SF: The Movie,
Samurai Shodown 64,
King of Fighters '99, KOF: Maximum Impact,
Fatal Fury: Wild Ambition, Mortal Kombat 4 |
|
Gameplay
Engine
|
7.5 / 10
|
Story
/ Theme
|
7.0 / 10
|
Overall
Graphics
|
6.0 / 10
|
Animation
|
7.5 / 10
|
Music
/ Sound Effects
|
7.5 / 10
|
Innovation
|
6.5 / 10
|
Art Direction
|
9.5 / 10
|
Customization
|
6.0 / 10
|
Options / Extras
|
6.5 / 10
|
Intro / Presentation
|
6.0 / 10
|
Replayability / Fun
|
7.5 / 10
|
"Ouch" Factor
|
8.0 / 10
|
Characters
|
7.5 / 10
|
BOTTOM LINE
|
7.6 /
10
|
Review based on PlayStation
version
|
|
Final
Words: |
Now with a more impressive character roster and the return of fan-favorites like
Sagat, Vega and Blanka, SFEX2 was a bit more appealing to the typical
returning Street Fighter fan (who maybe didn't enjoy EX1). In terms of hype and popularity, EX2 didn't make as big
of a
"splash" as EX1 when it launched.
I thought EX1 was pretty solid for a console fighting game at the time. SFEX2's presentation, music, and overall "wow factor"
didn't quite live up to the original in certain ways. Although gameplay-wise, SFEX2
was definitely a step in the right direction. In retrospect, EX2 became more appreciated later on years down the road, especially competitively. It's arguably the best and most fun version of the EX series to play.
Even so, many would say SFEX2's overall gameplay
experience (and again, presentation) didn't
match up to Capcom's latest 2D offerings in Street Fighter Alpha 3 and SFIII: 2nd Impact. No doubt, those beautiful
2D-sprite-art-bearing Street
Fighter titles were several levels ahead of SFEX2 in nearly every
way... but at least Capcom was attempting something
different outside of their traditional 2D recipe (and you can't fault them for
it). Not to mention, Capcom's 3D effort in SFEX2 was leagues ahead of
SNK's similar offering with Fatal Fury: Wild Ambition. (SFEX2
seems brilliant compared to that game.)
Also worth mentioning (and perhaps a very under-appreciated aspect of SFEX2), is the
amazing "art direction" of the game. For starters, all character artworks
(below) were drawn by the
masterful Bengus. Need I say more? Artworks like these don't come around too often folks.
Personally, I think SFEX2's character artwork is some of the ALL TIME
BEST of the entire Street Fighter series.
~TFG
Webmaster | @Fighters_Gen
|
|
|
|
|
|
|
|
|
|
|