Fatal Fury: City of the Wolves

ABOUT
Fatal Fury: City of the Wolves, titled Garou Densetsu: City of the Wolves in Japan, is "Legend of is an upcoming sequel to Garou: Mark of the Wolves planned for release in Early 2025. First revealed back at EVO 2022, this traditional 2D fighting game using 3D graphics will be the first new entry in the Fatal Fury series in over 23 years, with the most recent installment released in 1999. It is the ninth title in the series and the seventh canonical installment.
 

Fatal Fury: COTW character select screen (launch).

  
Director Yasuyuki Oda mentioned early on that Fatal Fury: City of the Wolves will have more of an emphasis on story than other recent SNK 2.5D fighting games such as
The King of Fighters XV. City of the Wolves features a new mode called Episodes of South Town (EOST) — the single-player RPG mode where players embark on a thrilling journey through the iconic city of South Town, where they engage in battles against various contenders under diverse fight conditions. This mode allows players to earn experience points (XP) and other rewards as they level up their fighters and develop a unique set of skills tailored to their play style.
 
The narrative is rich with ambition and dreams, as players strive to carve out their own legend amidst the tumultuous backdrop of South Town’s fighting scene. As they progress, they uncover deeper connections between characters, revealing emotional ties and rivalries that enhance the overall storytelling experience within this immersive RPG framework. The director mentioned that Fatal Fury: City of the Wolves' visual style and overlays are inspired by American comic books like Marvel Comics. 

 

The Garou gang is making a comeback.

  
Fatal Fury: City of the Wolves features two control schemes: Arcade Style (based on precise, technical inputs) and Smart Style (flashy specials/combos using directional inputs and single button presses). Similarly to other modern fighting games, Fatal Fury: COTW will also offer an "Easy Controls" option.
 
Fatal Fury: City of the Wolves
introduces the "REV System". First up, REV Arts function like EX Special Moves. REV Accel offers Special-to-Special Move Cancels, comparable to Hyperdrive Mode from The King of Fighters XIII. REV Blow and REV Guard also offer unique attack and defense options. In addition to the REV System, City of the Wolves' gameplay is defined by an impressive number of other mechanics. The S.P.G. (Selective Potential Gear) meter selection (similar to Garou: Mark of the Wolves' Tactical Offense Position / T.O.P. system), Overheating, Just Defense, Hyper Defense, Braking, Combinations, Feinting, Wild Punish, Dodge Attacks, Ignition Gear, Redline Gear, and Hidden Gear
 

Old school Fatal Fury icons are back and hotter than ever.

  
Newcomers such as Preecha, is the "star pupil" of Joe Higashi. Preecha is a scientist investigating the wonders and miracles of a fascinating principle known as ki (spirit energy). While her martial arts talent can't be denied, that's not to say she's only in it to win it either; indeed, Preecha fights for academic purposes, not accolades. She hates the pain, but sure is willing to endure it—as long as it furthers her research into unique and perplexing fight styles. The other newcomer is "Vox Reaper", a successor to Garou Mark of the Wolves' badass sub-boss, Grant.
 

Geese Tower! Nice looking effects, snk.

  
Fatal Fury: City of the Wolves releases on April 24th, 2024 on PlayStation 5, PlayStation 4,  Xbox Series X|S, Steam, and EGS. An Open Beta Test took place February 20 (12:00 am PT) through February 24 (11:59 pm PST) which will give fans on PlayStation 5, PlayStation 4, Xbox Series X|S and Steam a chance to play Fatal Fury: City of the Wolves early with 8 playable characters. A special promotional animation by Masami Obari was also created for Fatal Fury: City of the Wolves. A physical Deluxe Edition was also announced.
 

Returning MOTW stages from a different perspective.

  
 

Rock Howard versus Preecha (4K 60fps)

 
 

Preecha versus Kain R. Heinlein (4K 60fps)

  
 

Kain R. Heinlein versus Vox Reaper (4K 60fps)

 
 

 

 

 

 

 

 

 

 

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Page Updated: April 23rd, 2025
Developer(s): SNK
Publisher(s): SNK
Designer(s): Yasuyuki Oda     Director
Artwork by: TONKO
Platform(s): PS5, PS4, Xbox Series X|S, PC, Steam, EGS
Release Date(s): April 24th, 2025
Characters Rock Howard, Terry Bogard, Preecha, Hotaru Futaba, Tizoc, Marco Rodrigues, Bonne Jenet, Vox Reaper, Kevin Rian, Billy Kane, Mai Shiranui, Ken Masters, Chun-Li, Kim Dong Hwan, Gato, Andy Bogard, Joe Higashi, Mr. Big, Kain R. Heinlein, Cristiano Ronaldo, Salvatore Ganacci, Hokutomaru
News Links Apr. 2025: Fatal Fury: COTW Special Animation by Masami Obari
Apr. 2025: Hokutomaru Trailer, Concept Art, Bio, Two-Lane Battles, Jukebox

Apr. 2025: Salavtore Ganacii Joins Fatal Fury: COTW, Trailer, Bio

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Featured Video:

Related Games: Garou: Mark of the Wolves, The King of Fighters XV, The King of Fighters XIV, Fatal Fury, Fatal Fury Special, Fatal Fury 2, Fatal Fury 3, Real Bout Fatal Fury, Real Bout Fatal Fury Special, Real Bout Special: Dominated Mind, Real Bout Fatal Fury 2, Fatal Fury: Wild Ambition, Fatal Fury: 1st Contact, SNK Heroines: Tag Team Frenzy, Under Night In-Birth II, Pocket Bravery, Blazing Strike, Marvel vs. Capcom Fighting Collection: Arcade Classics, Capcom Fighting Collection 2, TEKKEN 8, Street Fighter 6
  

Gameplay Engine  
Story / Theme  
Overall Graphics  
Animation  
Music / Sound Effects  
Innovation  
Art Direction  
Customization  
Options / Extras  
Intro / Presentation  
Replayability / Fun  
"Ouch" Factor  
Characters  
BOTTOM LINE

 

    

 

First Impression: Garou: Mark of the Wolves was one of my all-time favorite SNK fighting games in the early 2000s (and still is). One thing's for sure—City of the Wolves has big shoes to fill. The fluidity of MOTW's timeless 2D character sprites and hard-drawn backgrounds are tough to live up to... but City of the Wolves captures the aura of the prequel, and is arguably the best and most playable Fatal Fury game to date! SNK actually did it!

SNK's aggressive (and slightly bizarre) marketing for Fatal Fury: City of the Wolves was on another level. The center of the ring at Wrestlemania 41 with Ganacci himself opening the show? That was not on my 2025 bingo card. Congrats SNK. We've come a very long way. I haven't seen a modern fighting game being promoted this well in a very long time. The "celebrity guest inserts" are weird, questionable, not for everyone, and definitely not the future I'd like to see for fighting games... but I have to give SNK and the marketing team props for the bold moves. They got people talking and noticing the game, that's for sure!

I was happy and (not)surprised to see Fatal Fury / Garou finally return as a standalone game, following SNK's most recent 2.5D fighters like Samurai Shodown, SNK Heroines, and of course KOF14 and KOF15. Fatal Fury is an iconic arcade-born fighting game franchise that deserves a comeback all out on its own, for sure!

Early on... I overheard some SNK fans calling this game "KOF with less characters". That could've been the case, but thanks to the move to 3D graphics, SNK can fit a ton of characters in this game. COTW's mechanics make it feel different enough to distinguish it from KOF XV. Furthermore, Fatal Fury: City of the Wolves is more visually and mechanically appealing over KOF XV in my opinion. The new animations retain the charm of the originals in MOTW, and I have to say I'm impressed. Overall, new characters' attacks, combos, and super moves are entertaining to watch
—while still having some obvious jank.

I was worried about character movement speed during the first beta, but thankfully they tuned the speed, combos, and made characters more fun to play. Thankfully, characters' special moves themselves have maneuverability options and help keep things moving and feeling snappy.

The absurd (and impressive) quantity of system mechanics are immediately intriguing to a seasoned gray-haired fighting game player such as myself... but I could also see how this game's mechanics could easily be confusing, intimidating, and ultimately frustrating for new / casual type fighting game players. That said, the Open Beta's Tutorial mode was a bit last-gen-feeling and clunky... honestly not one of the better modern fighting game tutorial modes I've played. (Countdown timers are a terrible way to practice parrying, for one.)

The REV System gives players nice options to play characters differently. The S.P.G. system is nostalgic and is a defining mechanic (similar to T.O.P. from MOTW)... which I enjoyed. Just Defense and Hyper Defense are great, since I love parrying in fighting games. The weird animations (at times) makes parrying slightly less enjoyable than in other fighting games, but it's not bad. At the least, Just Defense might end up being one of my favorite mechanics carrying over from MOTW. Dodge Attacks are an innovative new mechanic that have "cool moment" potential (and the animations are nice)! Other than that, I'm mostly disappointed with the game's slow-ish speed... until combos start up.

The new auto-combo system is an attractive "easy mode" mechanic catered to the casual types... but it's actually a decent and cool-looking system that provides enjoyable camera angles upon the final hit. With mix-up options, it even adds some complexity and excitement to the traditional 2D engine. The good news is: The classic Garou: MOTW engine feels "alive" in this game, with old school combos still existing (and tons of new combo potential). The characters themselves and the combo system feel decent, both having the potential to carry this game.

Aesthetically, COTW presents a colorful, cel-shaded graphics style with a "cartoon" shine that resembles the colorful 90s sprites and games. The American comics theme is quirky and the graphical filters are neat. Some characters look  unintentionally younger than their Garou: MOTW counterparts... as some models are a little goofy and out of proportion. The game nearly has a "chibi" vibe—with some characters appearing a bit chunky (similar to SamSho 2019). However, quite a few character models look really great! The hit sparks are pleasing to the eyes, unlike some other "over-the-top" effects we see in other modern fighting games. The stage designs are great, colorful, and have lots of detail. Besides the background animations running at 30fps... I'd say City of the Wolves has very solid and enjoyable visuals.

At first glance, I didn't love Fatal Fury: COTW's graphics. Unexpectedly, the more I played (and enjoyed learning combos)—the more I ended up enjoying the visuals. My favorite aspects are the smoothly-animated hit sparks—oozing with NeoGeo-era nostalgia—and the intense close-ups on epic characters' poses during super moves. (Gameplay-wise, I also enjoy characters' variations of super and special moves!)
The variety of flashy hit sparks, camera zoom on KO, and cinematic close-ups during super moves look very impressive in 4K60. Probably SNK's best 2.5D hit sparks and special move effects to date! The throwbacks to classic MOTW art during win poses is also a nice touch. Weak parts of the visuals? Some animations, especially damage and falling animations, need more "oomph" ouch factor.

I happen to be an old school Terry main in MOTW. I was playing MOTW online against the best on Mame / Kaillera in the early 2000s! That said, the new engine "feels" like my beloved MOTW with plenty of classic combos, set-ups, cancels, feints, and returning movesets still intact. Classic spacing, anti-air and fireball games still apply. The returning cast plays like they should, with classic match-ups, projectile wars, and spacing tech that all feels like the old time (as Kuroko would say). However, the new air-projectiles and new juggle opportunities give COTW its own distinguished feel. The moveset updates are very significant, the REV system adding addicting excitement with plenty of combo / canceling potential. The canceling in this game is crazy and provides creative opportunities and fun for players who love to style-on their opponents with long combos! The return of 2-line / 2-lane battles was an unexpected but very nice surprise, adding a new yet nostalgic way to play the game. Great job, SNK!

Similarly to Garou: Mark of the Wolves, during its quiet and under-appreciated heyday, City of the Wolves is definitely the most "Street Fighter-feeling game" SNK has ever created. Ironically, also one of SNK's best and most playable 2D fighting games ever. Early on, I didn't think SNK could put out a quality title that would be "on par" with SF6, Guilty Gear -STRIVE, MK1, TEKKEN 8... but SNK has a contender for "Fighting Game of the Year 2025" on their hands. Considering SNK's humble beginnings and struggles over the past couple decades, City of the Wolves' marketing and the excitement around it is an achievement alone.

Fatal Fury: City of the Wolves is a colorful, charming, and fun 2D fighting game that turned out better than I expected. I was a bit underwhelmed by KOF 15 (and KOF 14 to some extent), but City of the Wolves is more my jam when it comes to a playable and fun 2D fighting game these days. Color Edit with great features previously only seen in SoulCalibur games? An awesome addition. SNK actually put tons of fan service and care into the full package. The animated intro by Obari is a nice touch, too. The nostalgia rating is off-the-charts! My full review is currently in progress... please stay tuned. If you couldn't tell, I will likely be giving this game a favorable rating!
~TFG WEBMASTER | @Fighters_Gen
 
 

Click Here for all Concept Artwork!

  
 

Click Here for all Promo Art / Logo / etc.

  
 


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Click Here for all Screenshots!

  
 
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