Samurai
Shodown III / Samurai Spirits: Zankurou Musoken
STORY: One man became
known as the "Oni" (demon). The man's name was Zankuro.
He would attack many villages and would leave none alive. But one night,
he left one child alive in a village. He couldn't kill that one child.
No one knew why. Ever since that night, Zankuro would only attack those
who challenge him. And many years later, twelve warriors set out to kill Zankuro.
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Samurai
Shodown III character selection screen.
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REVIEW:
The third installment of SNK's hit Samurai
Shodown series made a statement with a presentation considerably darker than the first two
titles. To the dismay
of some returning fans, series staples such as Charlotte Colde, Cham Cham, Earthquake, and Gen-an
were removed from the roster and replaced with newcomers: Shizumaru, Rimururu, Basara, and Gaira. The
new generation of samurai warriors add a brand new vibe and charisma to the
series, along with completely unique fighting styles. The 2D character sprites have been completely redrawn
in a new style... and all of the backgrounds, animations, music, and voice-overs
are completely fresh as well. To call Samurai Shodown III a fresh coat of
paint is very much an understatement.
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The
new alt. colors help set the SSIII's darker tone. . .
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With this installment, Samurai Shodown's
recognizable gameplay pace has changed quite a bit from the first two games and
almost feels completely different. One of the most notable gameplay changes
is the ability to "charge up" your character's POW Gauge (not at all unlike the super meter
found in SNK's Art of Fighting series).
Another intriguing new element introduced in Samurai Shodown III is the addition
of two playable "versions" of each fighter: Slash and Bust
— each mode offering a slightly different moveset per character. This adds
some decent replayability for fighting game players looking for variety. Air
Blocking was
also added to Samurai Shodown's gameplay engine for the first time ever
in SS3.
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another
step forward graphically. . . a BIG step!
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Certain normal attacks can now be
cancelled into special moves, unlike the prequel which only feature a few cancelable
moves. Most of SS2's movement options were
removed in favor of Dodge
Attacks which are performed by pressing the A + B buttons simultaneously.
When close, a character performing a Dodge Attack will quickly move around
the opponent, enabled them to attack their opponent from behind. Like in the prequels,
power-up and hazard items are tossed onto the battlefield — this time coming from
"off-screen" instead of the running background character from SS2.
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Page Updated: |
July
15th, 2024 |
Developer(s): |
SNK |
Publisher(s): |
SNK |
Artwork
by: |
Eiji
Shiroi
Promo Art
Shirou Ohno
Character Portraits
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Platform(s): |
Neo
Geo, Playstation, Sega Saturn, PSN, PS2, PSP, Wii Virtual Console, PS4, Xbox One
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Release Date(s): |
Nov. 27th, 1995 Arcade
Dec. 1st, 1995 NeoGeo
Aug. 30th, 1996 PS1
Nov. 8th, 1996 Saturn
Nov. 30th, 1996 PS1
June 27th, 2007 PSN
Apr. 27th, 2010 Wii VC
Sept. 6th, 2010 Wii VC
Sept. 3rd, 2010 Wii VC
Apr. 19th, 2018 PS4 |
Characters: |
Haohmaru,
Ukyo,
Hanzo,
Galford,
Nakoruru,
Genjuro,
Kyoshiro,
Shizumaru,
Gaira,
Rimururu,
Basara, Kuroko,
Amakusa,
Zankuro
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Featured Video:
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Related Games: |
Samurai
Shodown 4, Samurai
Shodown, Samurai Shodown 2, Samurai Shodown
V, Samurai
Shodown V Special, SSV Perfect, Samurai Shodown 5 Perfect, Samurai Shodown 6,
Samurai Shodown (2019), Samurai
Shodown 64, Samurai Shodown 64 - Warriors Rage, Samurai
Shodown Pocket, Samurai Shodown
2 Pocket, Samurai Shodown Warrior's
Rage, Samurai Shodown Sen, Samurai
Shodown Anthology, Art
of Fighting, King of Fighters '95, Darkstalkers
2, Fatal Fury 3, Street
Fighter Alpha, Marvel Super Heroes, Mortal
Kombat 3, Killer Instinct 2, Kizuna
Encounter, Golden Axe: The Duel, Soul
Edge |
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Gameplay
Engine
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8.0 / 10
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Story
/ Theme
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9.0 / 10
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Overall
Graphics
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9.5 / 10
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Animation
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10 / 10
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Music
/ Sound Effects
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9.0 / 10
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Innovation
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8.0 / 10
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Art Direction
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9.5 / 10
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Customization
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9.0 / 10
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Options / Extras
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9.0 / 10
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Intro / Presentation
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8.5 / 10
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Replayability / Fun
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7.0 / 10
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"Ouch" Factor
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9.0 / 10
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Characters
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8.5 / 10
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BOTTOM LINE
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8.7
/
10
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Review based on Arcade
version
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Final
Words: |
Graphically, Samurai Shodown
III is striking and impressive. In addition to the visual overhaul, SS3's
gameplay system
was a dramatic departure from Samurai Shodown 2 (and SS1),
forcing returning players to pretty much "relearn" the dynamics of the game
and characters. While some returning fans might've been disappointed by the removal of several
classic characters, the newcomers of SS3 look stunning, boasting crispy
and very well-animated 2D sprites displaying some of SNK's most dynamic animations to date. Furthermore, the character artwork and
overall art-style of the game is simply off-the-charts!
SamSho III
was an intriguing change of pace for Samurai Shodown... and while not a
"perfect" game, definitely a stepping stone in the right direction. While
many other fighting games were "bright and cheery" in 1995 / 1996, Samurai
Shodown III's "darker" vibe distinguished SNK's new direction of the series
(which would be revived for many sequels to come). That said, Samurai Shodown III was definitely ahead of its
time... visually at least. The
gameplay was still good and pretty solid, although it definitely needed a few refinements (which
arrived later in SS4).
Samurai Shodown III made a strong
statement in 1995 / 1996 and upon its arrival was easily one of the "best-looking" 2D sprite-based fighting games to date. In some ways, Samurai Shodown
III didn't really feel "complete" when compared to the epic
prequels... thus,
about 1
year later, Samurai
Shodown 4 arrived and offered a far more refined gameplay experience and
improved character roster — bringing back many returning fan-favorite
characters who mysteriously went missing in this installment.
~TFG
Webmaster |
@Fighters_Gen
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