Guilty Gear X: Advance Edition
  

  

REVIEW
The surprise Gameboy Advance port of Guilty Gear X features smaller, more condensed sprites. The gameplay stays fairly close to the original, offering a unique fighting game experience on the good old GBA. This version also adds some new modes not seen in the original, including: Tag, Survival, Training, Color Edit Mode, and 3-on-3 VS mode.

 

The Gears are on Gameboy Advance!

 

The standard gameplay elements like Overdrive Attacks, Roman Cancels, Instant Kills, Dead Angle Attacks, and Tech Hits are all present in the GBA version of GGX... making it one of the most advanced fighters on a handheld system to date. Visually, character sprites are very condensed and have lost many frames of animation from their original GGX versions, but still retain most of their signature moves. The music and sound effects also don't hold a candle to the original, and some of the BGM's end up sounding kind of tinny and annoying.

 

That's Chipp Vs. Sol-Badguy, in case you can't see those tiny sprites.

 

GGX: Advance
features: Arcade Mode, VS Mode, Training Mode, Survival Mode, and even a Color Edit mode! There's also a "KOF style" 3-on-3 mode and Tag Team mode, something completely new to the series. The tag mode is a bit glitchy, as your character is instantly replaced with your partner as soon as you tag. Fireballs also mysteriously disappear when you tag, so the tag system seems unfinished and leaves much to be desired. The 3-on-3 team mode is more satisfying, allowing you to select a team of 3 members and have them duke it out one by one. For a GBA fighting game in 2002, GGX Advance wasn't the worst fighting game port and had some heart... but certainly doesn't compare original.

 

Definitely not as stunning as the original version.

 

Page Updated: May 18th, 2022
Developer(s): Arc System Works
Publisher(s): Sammy Corporation
Designer(s): Daisuke Ishiwatari
Platform(s): Gameboy Advance
Release Date(s): 2002
Characters Sol Badguy, Ky Kiske, Millia, Chipp, May, Jam, Johnny, Baiken, Potemkin, Faust, Axl, Anji, Venom, Dizzy, Testament, Zato-1

Featured Video:

Related Games: Guilty Gear Judgment, Guilty Gear, Guilty Gear X, Guilty Gear XX, Guilty Gear X2 #Reload, Guilty Gear XX Slash, Guilty Gear Isuka, Guilty Gear XX Accent Core, Guilty Gear XX Accent Core Plus, Guilty Gear Xrd -SIGN-, Guilty Gear Xrd -REVELATOR-GGXrd Rev 2, Guilty Gear -STRIVE-, BlazBlue: Calamity Trigger, Hokuto No Ken, Sengoku Basara X, SNK Gals Fighters, SNK Vs. Capcom: Match of the Millennium, Street Fighter Alpha 3: Upper, Street Fighter Alpha 3: Max, Darkstalkers Chronicle: The Chaos Tower
  

Gameplay Engine  7.0 / 10
Story / Theme  8.0 / 10
Overall Graphics  6.0 / 10
Animation  5.5 / 10
Music / Sound Effects  5.0 / 10
Innovation  6.0 / 10
Art Direction  6.0 / 10
Customization  8.0 / 10
Options / Extras  7.5 / 10
Intro / Presentation  6.0 / 10
Replayability / Fun  6.0 / 10
"Ouch" Factor  5.5 / 10
Characters  8.0 / 10
BOTTOM LINE

 6.7 / 10

 

 

Final Words:

Before the awesome technology that powered Guilty Gear: Judgment, Guilty Gear X: Advance Edition was... you guessed it... the best portable version of Guilty Gear to date. That's not saying a whole not, but at the same time, the super-condensed Gameboy Advance port is visually interesting and halfway playable, at least.

Overlooking its obvious visual shortcomings and inferiority to the original Arcade and PlayStation versions of Guilty Gear X, GGX: Advance Edition is still probably one of the best fighting games available on the old Gameboy Advance... at least until Street Fighter Alpha 3: Upper
~TFG Webmaster | @Fighters_Gen  
 
 

 


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