Guilty
Gear X: Advance Edition
REVIEW: The
surprise Gameboy
Advance port of Guilty Gear X features smaller, more condensed sprites.
The gameplay
stays fairly close to the original, offering a unique fighting game experience
on
the good old GBA. This version also adds some new modes not seen in the original,
including: Tag,
Survival, Training, Color Edit Mode, and 3-on-3 VS mode.
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The Gears
are on Gameboy Advance!
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The standard
gameplay elements like Overdrive Attacks, Roman Cancels, Instant Kills,
Dead Angle Attacks, and Tech Hits are all present in the GBA version of GGX...
making it one of the most advanced fighters on a handheld system to date. Visually, character sprites are very condensed and have lost many frames of animation from their original GGX versions, but still retain
most of their signature moves. The music and sound effects
also don't hold a candle to the original, and some of the BGM's end up sounding kind of
tinny and annoying.
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That's
Chipp Vs. Sol-Badguy, in case you can't see those tiny sprites.
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GGX: Advance features: Arcade Mode, VS Mode, Training Mode, Survival Mode, and even a Color Edit mode! There's also a "KOF style" 3-on-3 mode and Tag Team
mode, something completely new to the series. The tag mode is a bit glitchy,
as your character is instantly replaced with your partner as soon as you tag. Fireballs also mysteriously disappear when you tag, so the tag system seems unfinished and leaves much to be desired. The
3-on-3 team mode is more satisfying, allowing you to select a team of 3 members
and have them duke it out one by one. For a GBA fighting game in 2002, GGX Advance wasn't the worst fighting game port and had some heart...
but certainly doesn't compare original.
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Definitely
not as stunning as the original version.
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Page Updated: |
May
18th, 2022 |
Developer(s): |
Arc System Works |
Publisher(s): |
Sammy Corporation |
Designer(s): |
Daisuke Ishiwatari
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Platform(s): |
Gameboy
Advance
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Release Date(s): |
2002 |
Characters: |
Sol
Badguy, Ky Kiske, Millia,
Chipp,
May,
Jam,
Johnny,
Baiken,
Potemkin,
Faust, Axl,
Anji,
Venom,
Dizzy,
Testament,
Zato-1 |
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Featured Video:
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Related Games: |
Guilty
Gear Judgment, Guilty Gear, Guilty
Gear X, Guilty Gear XX, Guilty
Gear X2 #Reload, Guilty Gear XX Slash,
Guilty Gear Isuka, Guilty Gear XX Accent Core, Guilty
Gear XX Accent Core Plus, Guilty Gear Xrd -SIGN-,
Guilty Gear Xrd -REVELATOR-,
GGXrd Rev 2,
Guilty Gear -STRIVE-, BlazBlue: Calamity Trigger, Hokuto
No Ken, Sengoku Basara X,
SNK Gals Fighters,
SNK Vs. Capcom: Match of the Millennium, Street
Fighter Alpha 3: Upper,
Street Fighter Alpha 3: Max,
Darkstalkers Chronicle: The Chaos Tower |
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Gameplay
Engine
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7.0 / 10
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Story
/ Theme
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8.0 / 10
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Overall
Graphics
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6.0 / 10
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Animation
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5.5 / 10
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Music
/ Sound Effects
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5.0 / 10
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Innovation
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6.0 / 10
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Art Direction
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6.0 / 10
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Customization
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8.0 / 10
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Options / Extras
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7.5 / 10
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Intro / Presentation
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6.0 / 10
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Replayability / Fun
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6.0 / 10
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"Ouch" Factor
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5.5 / 10
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Characters
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8.0 / 10
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BOTTOM LINE
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6.7
/
10
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Final
Words: |
Before the awesome technology that powered Guilty
Gear: Judgment, Guilty Gear X: Advance Edition was... you guessed
it... the best portable version of Guilty Gear to date. That's
not saying a whole not, but at the same time, the super-condensed Gameboy
Advance port is visually interesting and halfway playable, at least.
Overlooking its obvious visual shortcomings and inferiority to the original
Arcade and PlayStation versions of Guilty Gear X, GGX: Advance Edition
is still
probably one of the best fighting games available on the old Gameboy Advance...
at least until Street Fighter Alpha 3: Upper.
~TFG
Webmaster | @Fighters_Gen
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